

Set shambler_lightning 10 // set damage value of this monster type. Set shambler_doubleclaws 40 // set damage value of this monster type. Set shambler_claws 20 // set damage value of this monster type. Set shalrath_missile 40 // set damage value of this monster type.

Set ogre_grenade 40 // set damage value of this monster type. Set ogre_chainsaw 4 // set damage value of this monster type. Set knight_sword 3 // set damage value of this monster type. Set hellknight_sword 3 // set damage value of this monster type. Set fish_bite 3 // set damage value of this monster type. Set enforcer_laser 15 // set damage value of this monster type. Set dog_jump 10 // set damage value of this monster type. Set dog_bite 8 // set damage value of this monster type. Set demon_jump 40 // set damage value of this monster type. Set demon_claws 10 // set damage value of this monster type. Set chton_lavaballs 100 // set damage value of this monster type. Set wizard_health 80 // set health value of this monster type. Set tarbaby_health 80 // set health value of this monster type. Set soldier_health 30 // set health value of this monster type. Set shambler_health 600 // set health value of this monster type. Set shalrath_health 400 // set health value of this monster type. Set ogre_health 200 // set health value of this monster type. Set knight_health 75 // set health value of this monster type. Set hellknight_health 250 // set health value of this monster type. Set fish_health 25 // set health value of this monster type. Set enforcer_health 80 // set health value of this monster type. Set dog_health 25 // set health value of this monster type. Set demon_health 300 // set health value of this monster type. Kleshik Coop mod for Quake Darkplaces 2012 - YouTube

Making the normal enemies randomly get replaced by harder equivalents from mission-packs, and it also adds lighting-effects and screen-effects which make the game harder,Īnd it adds a random enemy encounters and sometimes randomly a baby-dragon will appear in a map which is insanely hard Skill4 makes enemies respawn, and skill 5 makes them semi-transparent so they're a lot harder to see:Īlso, there's the kleshik mod which makes quake a lot harder! it implents all enemies of both mission-packs into normal quake, Seven's wonderfull SMC mod includeds a cvar to increase monster-counts, adds random monsters like afrits,Īnd includes options to have fiends and scrags both teleport around which makes them much harder enemies:Īnd ezetabi made a quake-mod which adds a 5th and 5th difficulty level to the game.
